Courte description du mod : Ce mod... ou L'objet de ce mod...
Key features:
Feature #1
Feature #2
Feature #3
Feature #4
...
The mod contains:
principal contenu #1
principal contenu #2
principal contenu #3
principal contenu #4
...
Comment utiliser ce canevas ?
Il s'agit d'un modèle de fichier readme destiné aux mods développés et/ou publiés sur la Couronne de Cuivre. Je me suis efforcé de conserver les codes couleurs utilisés par le forum, même si ce n'est pas toujours évident.
Ouvrez l'archive et glissez-déposez les fichiers dans le répertoire de votre mod. Supposons ce dernier s'appelle 📁 easy_rider. Vous devez donc :
Glisser-déposer le répertoire 📁 mymod/readme dans 📁 easy_rider.
Glisser-déposer les fichiers README.md et README_EN à la racine de votre dépôt GitHub (le répertoire qui contient le dossier .git) si vous vous hébergez votre mod sur GitHub.
Pour afficher le readme lors de l'installation de votre mod, renommez les fichiers .html selon le format suivant : readme-easy_rider-french.html et readme-easy_rider-english.html. Puis ajoutez la ligne README suivante dans votre fichier d'installation easy_rider.tp2 :
Cerise sur le gâteau, j'ai ajouté un script qui permet de mettre automatiquement à jour le numéro de version dans la section en-tête à partir de la dernière version saisi dans la partie Historique des versions. Pour cela, il suffit de saisir les lignes suivantes en haut de la section Historique des versions juste après le paragraphe sur l'utilitaire Infinity Auto Packager :
<pclass="version">
Version n.n.n (date)
</p>
Le script extraira alors la chaîne de caractères " n.n.n (date) " pour l'insérer dans le champ " versionnb1 " de l'en-tête.
Pour chaque section, j'ai repris, chaque fois que c'était possible, des éléments de traductions déjà publiées (par les d'Oghms ou par bibi) afin de conserver un semblant d'homogénéité dans les termes employés. Il suffit donc de conserver celles dont on a besoin (liste des jeux compatibles, procédures d'installation selon la plateforme, liste des outils utilisés...) et, pour le reste, de remplacer Mymod et Auteur par le nom du mod et de son auteur, de modifier les liens et de remplir les textes adéquats. Pour certaines sections, j'ai été le plus exhaustif possible : il vous suffit de choisir les paragraphes qui vous intéressent et de supprimer les autres. Dans certains cas, plusieurs présentations visuelles vous sont proposées pour afficher des éléments particuliers. 😉
☛Note : Si vous souhaitez utiliser des modèles de page plus complexes, veuillez consulter celle-ci et celle-là.
This mod is designed to work on all Infinity Engine games. This includes
The series of Enhanced Editions published by Beamdog, which at present includes Baldur's Gate: Enhanced Edition (BGEE), Baldur's Gate II: Enhanced Edition (BG2EE), Icewind Dale: Enhanced Edition (IWDEE), and Planescape: Torment: Enhanced Edition (PsTEE). The BGEE Siege of Dragonspear expansion (SoD) is supported as well. All of the Enhanced Edition games include the original expansion packs, e.g. IWDEE includes Heart of Winter and Trials of the Luremaster.
The original Baldur's Gate (BG), with or without the Tales of the Sword Coast (TotSC) expansion.
The original Baldur's Gate II (BG2, or just SoA), with or without the Throne of Bhaal (ToB) expansion. Make sure you have Throne of Bhaal patched to version 26498. Check the ReadMe files related to your patch in your game folder and the BioWare website if necessary.
The original Icewind Dale (IWD) with or without either of its expansions, Heart of Winter (HoW) and Trials of the Luremaster (TotLM).
Icewind Dale II (IWD2).
Planescape: Torment (PsT).
Other mods Compatibility
Mymod is a WeiDU mod, and therefore should be compatible with all WeiDU mods. [facultatif : It has been tested on several different installations, and has so far worked perfectly.] However, we cannot test every single one. [Choisir une formule parmi les suivantes :] If you do encounter any bugs, please contact AUTHOR or alternatively post on the forums. If you encounter any bugs, please report them on the forum!
Though I am striving to make Mymod compatible with as many other mods as possible, there is always a chance that incompatibilities will arise. Below are the ones discovered thus far:
mod 1
mod 2
...
Installation Order
[Choisir une formule parmi les suivantes : ] ☛ ⚠️ Although it is not required for Mymod to function properly, it is always a good idea install the latest version of the BG2 Fixpack. ☛ ⚠️ You are strongly recommended to also download and install the BG2 Fixpack before proceeding with the installation of this mod.
Here is the recommended installation order:
Please install Mymod before mod A.
Please install Mymod after mod B.
...
➽ ⚠️ Don't forget that there are mods managers that strive to make the players life easier. So don't forget to fill the mymod.ini file in 📁 mymod folder.
# File encoding: preferred UTF8 (no BOM) if unicode characters are present, it can be ANSI for English-only
# File format: ini as default and then HJSON/JSON5/JSONC/JSON (JSON doesn't allow comments) for advanced modders who want to use benefits of those file formats
# File name: it must be the same as tp2 name: MyMod.tp2 => MyMod.ini (.hjson/.json5/.jsonc/.json)
# File location: the same folder where .tp2 file is present
# File content: every key=value pair is optional, key names are case insensitive# ini section header is required to avoid false detection[Metadata]# Full name of the mod, without version number
Name = name of your mod
# Author name or nick, don't use email address
Author = you
# Short description of the mod, main goals, features etc
Description = small description of your mod content.
# Web address of mod readme file (filename is case-sensitive!)
Readme = https://myrepo.github.io/readmes/mymod-readme-french, https://myrepo.github.io/readmes/mymod-readme-english
# Web address of mod dedicated forum or forum thread
Forum = https://www.baldursgateworld.fr/lacouronne/mymod/
# Web address of mod personal Homepage, no need to duplicate with mod dedicated forum
Homepage = https://www.baldursgateworld.fr/lacouronne/mymod/
# if you use Github.com (preferred hosting site), simply use github.com/AccountOrOrgName/RepositoryName
# If you use other hosting sites, please check requirements and put direct download link
Download = https://github.com/yourpersonalaccount/yourmodrepo
# Requirements for other hosting sites:
# - forum attachments won't work because the download links will be changed every time when you update mod package
# - mod package should be downloaded using 'wget' commandline tool: wget.exe --no-check-certificate 'link'
# - it's possible to preform file size check using 'wget' commandline tool: wget.exe --no-check-certificate --spider 'link'
# - links do not expire after 30 or more days without download (speeedyshare, mediafire etc has forced expiration dates)
# - hosting site won't require user interaction or captcha (googledrive, mediafire etc require user interaction)
# - hosting site don't advertise any kind of adware/crapware etc# Type of LABELs used by the mod, read more here https://www.gibberlings3.net/forums/topic/32516-tutorial-what-is-label
LabelType = GloballyUnique
# Dynamic Install Order Category. Pick one category from Overwrite, Fixes, Quests, NPC, Items, Spells, Kits, Tweaks, AI, Sounds, Portraits, UI, Late
Type =# This mod should be installed *before* the mods listed after the keyword
Before = EET_end
# This mod should be installed *after* the mods listed after the keyword
After = bg2fixpack, EET
# The listed mods are required to be installed *before* this mod
# Require-Earlier =# The listed mods are required to be installed *after* this mod
# Require-Later =
It is very easy. Let's take a Mymod / Divine Remix installation order. All you have to do is fill the following line in mymod.ini:
# This mod should be installed *after* the mods listed after the keyword
After = bg2fixpack, EET, divine_remix
And that's it! Players will NEVER install those mods with a wrong installation order. 😉
If you've previously installed the mod, remove it before extracting the new version. To do this, run setup-mymod.exe (or .command with Mac OS), un-install all previously installed components and delete both 📁 mymod folder and setup-mymod.exe file.
When installing or un-installing, do not close the DOS window by clicking on the X button! Instead, press the Enter key whenever instructed to do so.
Disable any antivirus or other memory-resident software before installing this or any other mod. Some (particularly avast and Norton!) have a tendency to report false positives with mod activity, resulting in failed installs.
Special Note for Siege of Dragonspear from Steam/GOG
Good Old Games (GOG) and Steam both package the additional content for Siege of Dragonspear in a method that WeiDU, the tool used to install this mod, cannot access. You must run a program called DLC Merger on your SoD installation before you can install this or any other WeiDU-based mod.
Enhanced Editions Note
The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old save games. Alternatively, copy the whole game's folder into a new one that can be modded and will stay untouched by game patches. It is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages.
Windows
Mymod for Windows is distributed as an extractable compressed archive and includes a WeiDU installer.
Extract the contents of the mod archive into the folder of the game you wish to modify (the folder which contains the "CHITIN.KEY" file), using 7zip, WinRAR, or another file compression utility that handles .zip files. On successful extraction, there should be a 📁 mymod folder and a setup-mymod.exe file in your game folder. To install, double-click setup-mymod.exe and follow the instructions on screen.
You can run setup-mymod.exe in your game folder to reinstall, un-install or otherwise change the components settings.
[(À titre informatif, car obsolète : Pour une version exe, remplacez les 2 deux premières lignes par les suivantes :)
Mymod for Windows is distributed as a self-extracting archive and includes a WeiDU installer. To install, simply double-click the archive and follow the instructions on screen.
Alternatively, the files can be extracted into your game directory using 7zip or WinRAR. When properly extracted, your game directory will contain setup-mymod.exe and the folder mymod. To install, double-click setup-mymod.exe and follow the instructions on screen.]
Mac OS
Mymod for OS is distributed in the same compressed archive and includes a WeiDU installer.
First, extract the files from the archive into your game directory. On successful extraction, there should be a 📁 mymod folder, setup-mymod and setup-mymod.command files in your game folder. To install, double-click setup-mymod.command and follow the instructions on screen.
You can run setup-mymod.command in your game folder to reinstall, un-install or otherwise the components settings.
Linux
Mymod for Linux is distributed in the same compressed archive and does not include a WeiDU installer.
Extract the contents of the mod to the folder of the game you wish to modify.
Download the latest version of WeiDU for Linux from WeiDU.org and copy weidu, weinstall and tolower to /usr/local/bin (create it if needed). Following that, open a terminal, cd to your game installation directory, run /usr/local/bin/tolower and answer 'Y' to both queries. You can avoid running the second option (linux.ini) if you've already run it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either if you've extracted only this mod since the last time you lowercased file names. If you're unsure, running tolower and choosing both options is the safe bet.
To install, type export PATH=$PATH:/usr/local/bin , then run weinstall setup-mymod in your game folder. Then run wine bgmain.exe (or wine baldur.exe for EE games) and start playing.
Note for Complete Un-installation
In addition to the methods above for removing individual components, you can completely un-install the mod using setup-mymod --uninstall at the command line to remove all components without wading through prompts.
⚠️ Warning: Installation process
Configuration options needed for installation are read from mymod-config-default.ini file, or mymod-config-user.ini if it exists.
As interrupting installation with plain text prompts allowing players to customise components to their liking is not compatible with most mods managers, all those options have been moved into mymod-config-default.ini file in 📁 mymod folder. This file provides a 'default' installation.
If you want to define your own customized installation, you have to edit mymod-config-default.ini with Notepad or another text editor, then save it as mymod-config-user.ini.
Each line consists of a configuration option, then '=', then a number or an alphanumeric character string. The only thing you should edit is the number or the string.
The installation process will read both .ini files and prioritize user's options values. If a value is not set or mismatched in mymod-config-user.ini, any installation failure will be prevented by reverting it back to its default value.
Here is a chart listing options related to the installation process:
Option
Description
Type
mymod_variable1
Description de l'option mymod_variable1.
1 = first option (recommended). [Default] 2 = second option.
integer
mymod_variable2
(supports: only EE)
Description de l'option mymod_variable2
1 = first option. 2 = second option (recommended). [Default] 3 = third option. 4 = fourth option.
Exemple de section Détails tiré su mod The Luxley Family, utile pour les mods NPC.
Sebastian and Andrei can be found in the Bridge District of Athkatla.
Statistics and Biographies
Portrait
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
15
17
16
12
9
11
Biography:
ANDREI smiles when you ask him about himself. Though he is willing to talk about his relatives and is forthright about his beliefs, he is politely evasive on some subjects. He is skilled in hand-to-hand combat, a skill he developed at a young age, and was trained by an older member of his family. Despite his combat expertise, Andrei has only just left the family estate and seems a little naive about certain aspects of everyday life that you, perhaps, take for granted. Nevertheless, he comes across as quietly confident and it is rare to see him stray from a path he has chosen.
10
12
15
16
15
17
Biography:
SEBASTIAN about himself he is maddeningly elusive. He is a playwright by trade - or so he says, though he is secretive about his work and claims that a great deal of what he writes would go over your head. He has a keen sense of frivolity and seems to take little in life with any seriousness. Nevertheless, on occasion it appears that there is something else going on with him, and it would be unwise to underestimate his intelligence.
Player-Initiated Dialogues
You have the opportunity to initiate dialogue with Sebastian and Andrei if you click the Talk icon and click on their portraits or avatars. This option is available once they have had their first talk while in the party. Their reactions will depend on your behaviour during both scripted and player-initiated talks.
➽ If you want to write your own NPC talking about or with Sebastian or Andrei, or commenting about their quest, you don't have to ask our permission. However, if you'd like to get in contact and get some ideas going, we're more than willing to put the work in.
Notes on flirting with Andrei:
You can choose the option "flirt with" irrespective of race or gender. If the number of flirts he has accepted gets high enough, he will start a dialogue with you commenting on your behaviour and you can decide whether to try to take things further or remain friends.
Notes on flirting with Sebastian:
You can choose "flirt with" irrespective of race or gender. If the number of flirts he has accepted gets high enough, your Bioware loved one will object. Under certain circumstances, you can choose to try to take your relationship with Sebastian further.
With both, you can choose the option "I'd like us to just be friends" at any time, and "flirt with" will disappear from the response menu.
The installer includes the following components. The number of each is the component 'DESIGNATED' number which gives it a fixed install position, lets other components and mods detect it and allows automated installers to specify component choices.
[Optional: All subcomponents require the main component (they need to since it's the one that installs new content). All components are otherwise optional.]
[10] Component blabla (main component)
Original game: requires ToB v26498
Description du composant blabla.
Ou bien, autre présentation
➽ This is the main component required before installing all other components.
The installer includes the following components. The number of each is the component 'DESIGNATED' number which gives it a fixed install position, lets other components and mods detect it and allows automated installers to specify component choices.
[Optional: All subcomponents require the main component (they need to since it's the one that installs new content). All components are otherwise optional.]
[10]Component blabla (main component)
Original game: requires ToB v26498
➽ This is the main component required before installing all other components.
Checks mod files
Original ToB only: Checks .exe validity, backs up and patches the .exe
Original ToB only: Replaces _LOW creature animations
Updates .ids files
Restores any necessary mod-overwritten animations
Copies new animations (any extracted to 📁 /archives folder)
Exemples basiques de fichiers images que l'on peut afficher (tirés du mod BuTcHeRy).
Image centrée.
Image non centrée.
Exemple complexe de fichiers images que l'on peut afficher (tirés du mod 1PP).
These animations do not exist in a typical Baldur's Gate II game, though the slots exist and can display the relevant Icewind Dale content if ported. Hover your cursor over each animation to see its name.
Réponse 3.
Notes : Il est possible d'enlever les lignes séparant les questions en supprimant les balises hr et en ajoutant des balises br pour aérer le texte. 😉
Suite de la note.
Suite bis.
If you should encounter any bugs, please report them to the authors at the Mymod forum. In addition, Mymod is available on GitHub, so fixes and changes can be submitted by the community.
These are some general tips if you have problems getting the game working, with or without this or other mods. Many times, errors have to do with the game engine itself or the manner of installation or gameplay. The game recommends deleting all files out of the /cache, /temp and /tempsave 📁 sub-folders in your game folder to see if that resolves the problem before any further troubleshooting.
☛Symptom: Game freezes or crashes to desktop (CTDs)
Sometimes the game displays an 'assertion error' in a pop-up window when this happens, but often times it doesn't. To enable the full error message, open the file baldur.ini in your game folder with a text editor (such as Notepad). If you find you can't edit it or save changes in Windows Vista or 7, see this topic for assistance.
Under the [Program Options] section in the file, type Logging On=1 (unless it's already there). While you're there, you may also want to make sure Debug Mode=1 is there to enable the CLUA Console for debugging and testing. Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with a text editor to analyse its contents.
☛Symptom: Game crashes with no Baldur.err log and shows either a black screen or a pop-up window indicating an error at offset 005ca8a8
This usually indicates an animation-related issue. Make sure you have the latest version of the mod. If you've installed other mods after it and have this issue, install the fix available here.
☛Symptom:
ERROR: error copying [infinityanimations/content/somefile.bam]
ERROR: [SOMEFILE.CRE] -> [override/SOMEFILE.CRE] Patching failed (COPY)
Stopping installation because of error.
(with no other error message)
Less-than-informative messages like these may indicate you're installing to a hard drive with a low data transfer rate or an antivirus program is active during installation (which can also affect data transfer). Try installing to an internal drive with antivirus protection disabled during the install. If unsure, disconnect from the Internet (either unplug your network cable or disable your wireless adaptor) and turn off all memory-resident programs during the install. To get a list of these, go to Start > Run and type msconfig where it says "Open:", then click OK. When the System Configuration Utility appears, click on the Startup tab. The only really necessary programs that need to be loaded in memory at startup are those related to your graphics chip (typically ATI or NVIDIA). Uncheck everything else, reboot and try installing the mod again. There are well-documented issues with installing mods while Avast antivirus is running, so make absolutely sure all components of Avast are completely disabled.
☛Other issues
If you have more than one large mod installed, please refer to the Megamod FAQ for more troubleshooting tips.
If none of this resolves your issue, or you have mod-specific issues, please report the problem in the mod's forum. Include the contents of your WeiDU.log file in the post, or attach it if it's large.
Libre à vous de choisir la formule et la présentation qui vous conviennent :
Mymod is not developed, supported, or endorsed by BioWare™ or Interplay/BlackIsle, Overhaul, Beamdog or the Wizards of the Coast. It was developed by AUTEUR, based on material from the game Baldur's Gate II and its expansion.
This mod was created to be freely enjoyed by all Baldur's Gate II players, and its content is free of rights. However, it should not be sold, published, compiled or redistributed in any form without the consent of the author.
Please note that any and all redistribution and/or hosting of this mod is prohibited without permission from the author.
If there are any copyright issues or this statement needs revision, then please contact me and advise me what to do about it. Most notably, if you see any artwork in this mod that might conflict with Copyright rules, please let me know as soon as possible, and I will remove the conflicting content immediately.
Mymod is not developed, supported, or endorsed by BioWare™ or Interplay/BlackIsle, Overhaul, Beamdog or the Wizards of the Coast. It was developed by AUTEUR, based on material from the game Baldur's Gate II and its expansion.
This mod was created to be freely enjoyed by all Baldur's Gate II players, and its content is free of rights. However, it should not be sold, published, compiled or redistributed in any form without the consent of the author.
Please note that any and all redistribution and/or hosting of this mod is prohibited without permission from the author.
If there are any copyright issues or this statement needs revision, then please contact me and advise me what to do about it. Most notably, if you see any artwork in this mod that might conflict with Copyright rules, please let me know as soon as possible, and I will remove the conflicting content immediately.
All copyrights and trademarks are the property of their respective owners.
The modding community for the Infinity Engine has been going strong for more than 15 years now, and is the culmination of thousands of unpaid modding hours by fellow fans of the game. Modders produce their best work and players get the best, well-supported mods when we all work together.
There are two big ways to upset this harmony. One is to claim someone else's work as your own. The second is to host and redistribute a mod without permission from the author(s).
Be kind to your fellow players and modders. Don't do either.
Mymod > Credits and Acknowledgements • BACK TO TOP
Version History
☛ If your mod is hosted at GitHub, you can save yourself the trouble of creating mod packages manually by using this tool. It produces zip and IEMod packages for you when you create mod release. It is very easy to use and most SHS mods are released with it. For further documentation, please read this.
Note du traducteur : l'historique n'est volontairement pas entièrement traduit afin de faciliter la mise à jour continue du mod.
Version 7.0.1 (September 23, 2021)
☛ Modifications générales (fichiers .html et .md) :
Ajout de l'onglet manquant "Contenu du mod / Mod Detail" dans le menu.
Version 7.0.0 (September 22, 2021)
☛ Modifications générales (fichiers .html et .md) :
Correction de typos.
Ajout des sections Détails (pour les mods de PNJ) et FAQ.
Ajout de la présentation de vidéos dans la section Images.
Section Compatibilité : mise à jour du lien de téléchargement de EET (dépôt GitHub de G3).
Sections Composants : ajout de la mention de pré-requis pour certains composants.
☛ Fichiers .html :
Ajout de nouveaux codes de smileys et de caractères spéciaux.
Ajout de balises acronym et des info-bulles manquantes.
Section Présentation :
Ajout d'une nouvelle présentation du contenu du mod avec la classe "important".
Ajout des highlighters de code WeiDU dans la classe "important_tuto".
Section Compatibilité : ajout du mot-clé LabelType dans le fichier mymod.ini.
Sections Composants : amélioration de la mise en forme (purement cosmétique).
Section Dépannage : formatage plus lisible des résolutions de problème.
☛ Fichiers .md :
Ajout de Project Infinity dans le badge d'en-tête des plateformes.
Ajout des badges d'en-tête des Jeux supportés par le mod.
Ajout d'icônes pour lire le readme et télécharger le mod.
Suppression des badges d'en-tête de statistiques sur le dépôt et sur son activité (redondant car présents dans le fichier activity.md.
Version 6.0.0 (January 17, 2021)
☛ Modifications générales (fichiers .html et .md) :
Création du dossier 📁 mymod.
Modification du nom des fichiers .ini et ajout de modèles dans le dossier 📁 /mymod.
Ajout du fichier activity.md regroupant de nombreux badges GitHub permettant de gérer le dépôt, en anglais et en français.
Ajout du fichier MAINTENANCE-NOTICE.md.
Correction de typos.
Ajouts de lignes de séparations manquantes.
Mise à jour des liens obsolètes.
Diverses modifications cosmétiques.
Section Présentation :
Ajout du paragraphe "Contenu".
Ajout de liens vers des mises en page plus complexes.
Section Compatibilité :
Ajout du paragraphe "Jeux concernés".
Ajout du paragraphe "Compatibilité avec les autres mods".
Ajout du paragraphe "Ordre d'installation".
Section Installation :
Mise à jour des procédures d'installation (Mac OS et Linux) : le mod est diffusé dans la même archive quel que soit le système d'exploitation.
Sections Composants :
Remise en forme complète des deux sections.
Section Dépannage :
Ajout d'un symptôme identifié.
Section Historique des versions :
Ajout du paragraphe sur l'utilitaire "Infinity Auto Packager".
Remise en forme complète de la section.
☛ Fichiers .html :
Ajout d'un script qui modifie automatiquement le numéro de version dans l'en-tête à partir de la dernière version saisi dans la partie Historique des versions. 😉
Ajout de l'icône de LCC apparaissant dans le navigateur.
Ajout d'une ombre portée au titre du mod.
Traduction des chaînes de caractères à afficher par le code javascript en anglais dans le fichier "script_astuce_en.js".
Section Compatibilité : ajout de la classe "important_tuto".
Section Installation : ajout des info-bulles manquantes.
Sections Composants :
Ajout d'une nouvelle image de background pour la présentation alternative des composants.
Ajout de de la classe "tp2".
Ajout des info-bulles manquantes.
☛ Fichiers .md :
Ajout des badges d'en-tête de plateforme Mac et Linux.
Ajout des badges d'en-tête personnalisés de statistiques de téléchargement.
Ajout des badges d'en-tête personnalisés de statistiques sur le dépôt et sur son activité.
Traduction en français des badges d'en-tête.
Ajout du lien permettant d'afficher les readme Markdown français et anglais.
Version 5.0.0 (April 29, 2020)
☛ Modifications générales (fichiers .html et .md) :
Correction des derniers typos (enfin, je l'espère). 😉
Externalisation des paramètres de style dans les fichiers "style_lcc.css" et "style_lcc_bg2.css".
Externalisation du code javascript dans le fichier "script_astuce.js".
Skin BG2 : ajout d'une infobulle personnalisée en remplacement de la balise acronym.
Tous les fichiers images sont désormais en minuscules.
Section Compatibilité : Ajout de la mention du patch pour les utilisateurs de ToB et des liens pour télécharger les mods de conversions (BGT et EET).
Section Installation : Remplacement de l'outil modmerge par DLC Merger et ré-écriture de la procédure d'installation linux (merci à Fossy et à vv221 !).
Section Crédits et remerciements : Ajout de la Creative Commons License.
☛ Fichiers readme-lcc.html :
Ajout d'une version dotée de la nouvelle skin BG2 de LCC (⚠️ : n'oubliez-pas de supprimer le suffixe "bg2" aux fichiers .html, ainsi que dans les liens qu'ils contiennent pour passer de la version française à la version anglaise, et lycée de Versailles.
Ajout des captures d'écran superposées.
Reformatage de nombreuses sections.
☛ Fichiers readme.md :
Suppression des balises `acronym` non visibles dans les fichiers .md.
Version 4.0.0 (November 16, 2019)
☛ Modifications générales (fichiers .html et .md) :
Correction de typos.
Ajouts de lignes de séparations manquantes.
Section Installation :
Réécriture de la procédure.
Modification du nom des fichiers ini.
Ajout du traitement des chaînes de caractères dans les fichiers ini.
Section Composants :
Suppression de la référence au BiG World Setup, obsolète et plus maintenu.
Traduction en anglais du tableau.
Ajout d'une présentation alternative si le mod comprend au moins une dizaine de composants.
Section Crédits et remerciements :
Mise à jour des liens GitHub pour WeiDU et NearInfinity.
☛ readme-lcc.html :
Reformatage (notamment introduction du code Dos).
☛ readme.md :
Modifications générales :
Ajout de badges en en-tête.
Centrage du nom du mod en en-tête.
Utilisation des codes de formatage markdown.
Alignement à droite du retour en haut de page.
Ajout de liens vers deux listes de codes de smileys et d'emoji utilisables par markdown.
Ajout du "truc" pour souligner un texte.
Section Compatibilité :
Ajout des lignes manquantes en anglais.
Version 3.0.0 (February 5, 2019)
Ajout de balises spoilers dans les fichiers .html et .md.
Ajout d'un petit bonus dans la section Présentation du fichier .html.
Corrections mineures diverses.
Version 2.0.0 (October 21, 2018)
Correction de liens erronés, de typos, et ajout de Blender dans les outils.
Ajout de la proposition d'Isaya pour gérer les listes à plusieurs niveaux. Je l'ai modifiée pour ajouter un niveau supplémentaire de liste.
Ajout de la procédure de lecture des fichiers .ini qui sera utilisée par les prochains outils d'installation automatique.
Ajout des fichiers .md pour les dépôts GitHub.
Ajout de plusieurs drapeaux étrangers.
Version n.n.n (date)
modification niveau 1
modification niveau 2
modification niveau 3
modification niveau 4 standard
modification niveau 3
modification niveau 4 forcée
modification niveau 3
□ modification niveau 4 personnalisée : carré vide
⬨ modification niveau 4 personnalisée : diamant vide
⬦ modification niveau 4 personnalisée : petit losange vide
◇ modification niveau 4 personnalisée : losange moyen vide
▷ modification niveau 4 personnalisée : demi-flèche vide
• modification niveau 4 personnalisée : rond plein de séparation
⬧ modification niveau 4 personnalisée : diamant plein
⬥ modification niveau 4 personnalisée : petit losange plein
◆ modification niveau 4 personnalisée : losange moyen plein
▶ modification niveau 4 personnalisée : demi-flèche pleine
► modification niveau 4 personnalisée : demi-flèche élancée pleine
modification niveau 2
Updated installer WeiDU to v247.
Version 1.1 (October 15, 2018)
Un drapeau permet de passer du readme HTML français à l'anglais, et lycée de Versailles.
Version beta 1.0 (October 13, 2018) [format : Mois jour, année]